And it is from hundreds of market research studies, surveys, in-depth research and feedback from our loyal customers that we have created a remarkable tool that allows you to personalize almost every feature of your new equipment – our easy-to-use creator that enables you to build your own PS5 controller from scratch in a simple way. We do it because we pride ourselves on deep understanding of real gamers’ needs, and knowing their pains and requirements. We allow you to fully customize your hardware, from the way it looks to the individual elements such as buttons, grips, paddles or bumpers. Because what sets us apart from other companies selling personalized gaming accessories is that we offer an all-inclusive service. So, if you are considering buying a personalized PS5 controller, then you should learn more about the customization features offered by AimControllers. If you managed to get through our introduction, then you must have been interested in the option to build your own PS5 controller using the perks offered by AimControllers. This is because only then can you be sure of extremely high-quality workmanship, the best technology and components, and a perfect match to your preferences, both in terms of appearance and individual features. Therefore, if you want truly high-quality hardware that will meet your requirements, then we recommend you to think about the option to create your own PS5 controller through the AimControllers website. All of these are of course decent quality, but still don’t meet all expectations. The same is true when it comes to basic features such as button placement, design, as well as specificity of pads, sticks, and grips. Their appearance is universal and boring, and thus not very appealing to most gamers, who hope that if they choose a high-end product, they buy something special. Do we have it right? Could it be that the standard, classic controller models do not meet your requirements? No wonder, after all, both functions and design are among the simplest and standard ones. When she's not doing that, you might find her running a tabletop RPG or two, perhaps even voluntarily.If you’re reading this, you’re probably thinking about getting some new accessories for your awesome PlayStation 5 console. This crash course in NPC lifestyles uniquely qualifies her to pick apart only the juiciest video games for your reading pleasure.Ĭat cut her teeth on MMOs in the heyday of World of Warcraft before giving in to her love of JRPGs and becoming embedded in Final Fantasy XIV. She's also been an art gallery curator, an ice cream maker, and a cocktail mixologist. She has three degrees and has studied and worked at Cambridge University, University College London, and Queen Mary University of London. An inveterate RPG maven and strategy game enjoyer, Cat is known for her love of rich narratives both story-driven and emergent.īefore migrating to the green pastures of games journalism, Cat worked as a political advisor and academic. As seen on, , and, Cat is here to bring you coverage from all corners of the video game world. Hailing from the crooked spires of London, Cat is an experienced writer and journalist. Ĭat Bussell is a Staff Writer at TechRadar Gaming. Looking to get in on the action? Check out our list of the best FPS games as well as the best RPGs. experimenting with biosignals and EEG to integrate all of this into VR and a more immersive gaming experience.”Īs well as being undoubtedly cool, these ambitions could have big applications for accessibility and, with luck, may lead to easier times for disabled gamers in the long run. In order to reach the lofty heights required to navigate Minecraft, Perrikaryal has also been working alongside a “few labs and research groups. Amusingly entitled " MINDcraft," the researcher also outlined how challenging this next project might be: "A game like Minecraft is going to be an insane challenge because of all the menus that are required to navigate." Perrikaryal also revealed that she aims to up the ante by streaming Minecraft on September 12. Speaking with Kotaku, Perrikaryal stated that her aim is " to make the hands-free controller all-encompassing (all buttons and triggers accessible) and easier than a regular controller so that anyone can use it for a comparable gaming experience." As well as being impressive in and of itself, there's a noble goal behind Perrikaryal's work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |